Rules of Engagement
I just read one of the latest (read: most
recent redundant) rehash of the effectiveness of online learning and how to
better engage students online. It suggests engagement online is to be found in
such things as peer review of student work, imbedded videos with chat
exercises, or interjecting real world activities like visiting live businesses
into an online course. This study (and, in
fact, pretty much any similar study out there) misses the basic fact that online
learning is not a simple translation of the physical classroom to a virtual
environment.
The gaming industry—and the gaming
generation—has been telling us this since at least 2004 in the book Got Game. Virtual engagement is a sophisticated approach
to keeping anyone—students included—connected to content, whether that content
is a video game or a learning object. In
short, it begins from the recognition that sitting in a physical classroom is
not the same as sitting in an online class, any more than meeting with friends
at a coffee shop is the same as logging into a virtual chat room. This difference needs to be acknowledged and
higher ed needs to catch up with the rest of society.
A key to engagement in the physical classroom
is the ability of instructors to match content delivery to students’ learning
styles. Classroom teaching is
performance art. Instructors must gage
the audience (that would be students) and adapt classroom presentations to hold
their attention and promote interaction.
Effective instruction draws students into the experience and challenges
their ability to become part of the learning experience. Elements of this approach include eye
contact, body language, voice modulation, and, oh, yes, mastery of the content.
All of this happens in real time in the
classroom, and as instructors learn more about their students, they refine
their approach. Not so online. The online experience is conducted in a virtual
world that has parameters quite distinct from a physical setting. Instructors and students do not see each
other as they interact, and things like eye contact and voice modulation must
be supplanted by word choice and sentence structure to develop an appropriate
tone. The delivery is multi-media, but
not, in most cases, face-to-face.
Nor is the interaction conducted in real time
for the most part. Why is that a big
deal? Because in a real-time
interaction, participants involve themselves in rapid-fire communication, where
messages are received and responded to instantaneously. We often call this “conversation,”
“discussion,” or “debate.” Partakers in
this kind of interaction do not have time to carefully consider and craft their
messages, and the messages themselves are ephemeral as the sound of the human voice
dissipates and fades out. Thus there is a need for frequent clarification and
reframing.
In a virtual environment, participants
usually have the opportunity to consider what they say (actually, what they
write) and how they respond to messages prior to making that response. This is important because messages in an
online setting remain visible and can be revisited any number of times, to be
analyzed and overanalyzed. This
permanence means that word choice and tone, for instance, must be fashioned
with care. It also means that
participants are engaged in different ways depending on the mode of
communication.
All of this goes to engagement. Simply put, the rules are different because
the nature of the interaction is different.
There is not a one-to-one translation from the physical to the
virtual. They are different genres of
performance that instructors must acknowledge and master and that students must
appreciate and absorb.
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