More on Technology: Rules of Engagement
A recent article in eCampus
News rehashes the
issue of engagement in online courses. Like most pieces, this one misses the
fact that online learning is not a simple translation of the physical classroom
to a virtual environment. The gaming
industry—and the gaming generation—has been telling us this since at least 2004
in the book Got Game. Engagement online is much more than peer
review of student work, imbedded videos with chat exercises, or “live campus
experiences” like interviews. Virtual
engagement is a sophisticated approach to keeping anyone—students
included—connected to content, whether that content is a game or a learning
object. In short, sitting in a classroom
is not the same as sitting in a chat room, any more than meeting with friends
at a coffee shop is the same as logging into an online chat room. The difference has been clearly laid out for
a decade. It is time for higher education—and those who report on it—to catch
up to the rest of society.
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